Tutorials ad infinitum
As I've mentioned in some other posts, I've been reading quite a few online tutorials lately. In case you're curious, here's what I've been reading:
Finally, I've recently completed a read through the Sparrow Framework (game engine) documentation - they have really good manual and tutorial pages, and I like their philosophy a lot). With that as a basis, I'm working my way through two online game tutorials that go start to finish using Sparrow:
More soon (including, hopefully, a sample app!)
- The View Programming Guide for iOS - views are like invisible containers that sit in the application window and display everything that the user sees
- The OpenGL ES Programming Guide for iOS - as I may have mentioned before, OpenGL ES is a graphics library for making 2D and 3D animations... very powerful, and notoriously difficult to learn
- The Drawing and Printing Guide for iOS - I sort of skimmed through this one
- A really good OpenGL ES 2.0 tutorial by Ray Wenderlich that explains OpenGL ES from scratch
Finally, I've recently completed a read through the Sparrow Framework (game engine) documentation - they have really good manual and tutorial pages, and I like their philosophy a lot). With that as a basis, I'm working my way through two online game tutorials that go start to finish using Sparrow:
- This action game programming tutorial on maniacdev.com which touts its simplicity, and...
- This four-part (and still growing) game tutorial - 1, 2, 3, 4 - posted on "the blog of a teenage programmer" called iKy1e iOS Developer, which looks to be slightly better, at first glance.
More soon (including, hopefully, a sample app!)
Labels: iPhone App Project, Tutorials
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