Wednesday, July 13, 2011

Tutorials ad infinitum

As I've mentioned in some other posts, I've been reading quite a few online tutorials lately.  In case you're curious, here's what I've been reading:
There was another site that listed OpenGL ES tutorials by platform and level of complexity that made for a helpful list (that's how I found Ray Wenderlich's stuff), but I can't seem to find my link to it... oh well.  I also glanced at a few other iOS guides on view controllers (they present, manage, and swap out the various views that a user will see during the life of the application), a guide on core animation, and a few other things on OpenGL ES, but I didn't dig into any of those too much, because I didn't feel like I was really learning the stuff that would allow me to dive in and start programming.

Finally, I've recently completed a read through the Sparrow Framework (game engine) documentation - they have really good manual and tutorial pages, and I like their philosophy a lot).  With that as a basis, I'm working my way through two online game tutorials that go start to finish using Sparrow:
Just in case you wanted to follow along with what I'm reading.

More soon (including, hopefully, a sample app!)

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