A slightly different approach to sample apps
Now that I've waded in about ankle-deep, I'm thinking I should approach these sample apps a little differently. Instead of trying to make a bunch of simple apps that I'm hoping will be related to a future marketable app, I've decided to go ahead and do the "Pick It" work now... well, most of it.
Using the criteria that I laid out in an early post (Guide It, Part 2), I'm going to score as many ideas as I possibly can. The one addition to my earlier thoughts on this process is that I'm also going to categorize my app ideas - not just the obvious game vs utility, but within games, I'll break down whether they are action, strategy, scrollers, fixed view, physics, etc. This will help me decide how much I want to invest in any one type of game, and should help keep things straight by putting similiar ideas side-by-side.
Next I'll to choose as many as I can reasonably develop in parallel (probably around a dozen?), and treat them like one cohesive project. That way, I can compile my unknowns - many of which will apply to multiple apps - and prioritize my specific research. Also, since many of the projects will use similar objects and methods (data structures and functions), I can have several games in mind when writing them, and do a better job on modularity and portability.
The goal of the sample apps is no longer just to facilitate the Learn It process, but to end up with a suite of short samples, any one of which could be further developed into a solid, marketable application. This also fits in really well with my idea of sketching and getting feedback before mapping and drawing and commiting to a product. The downside is that it will be a little bit before I have my first testable sample app for others to check out; the upside is that I should have a nice portfolio of samples done more quickly than I would have otherwise. And more importantly, I should be well positioned to publish the best of them pretty quickly afterward.
Ok, I better get back to brainstorming and scoring. More very soon!
Labels: iPhone App Project, Learn It, Pick It, Sample Apps
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